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Found 16 results

  1. Marksman Master BETA RELEASE Small info This addon comes in handy for anyone who wants to have all marksmans plugins in just one addon. Currently every ADC is supported. Marksman Master has inbuild activator for summoner spells and items. Several extensions such as baseult will be added in the near future :') Currently this addon is in early beta phase, if you have found any bugs please report them in this thread. Supported champions Ashe Caitlyn Corki Draven Ezreal Graves Jhin Jinx Kalista Kog'Maw Lucian Miss Fortune Quinn Sivir Tristana Twitch Urgot Varus Vayne Github link : Install link : Install Credits : @intr fag @Definitely not Kappa cutie @Sadlysiusfor banner and big shout-out to ruxuz for being best adc eune P.S. Sorry for this thread design
  2. Hey guys, I play mostly Draven since his release which was about 4 years ago and climbed 3 accounts to master with him. Thus I wanted to make a guide as advanced as I could. I) Should you play Draven? In my opinion, you shouldn't play Draven without having a good knowledge on him or if you couldn't play him without scripts. "Why?" you may ask me. Well, simply because Draven is probably one of the hardest ADC in the WHOLE game, as much mechanicaly than strategicaly. The second reason is that axe catching from the scripts is always obvious or might get you killed by going into skillshots, thus killing you. If you don't respect one of those rules, you probably shouldn't play Draven to climb in elo. II) Runes and Masteries The best runes right now are these one, even though standard ADC runes could do. You take MR per level in case you don't snowball your lane. If you get those early kills, have 5 less MR won't matter. For the masteries, Warlord is obviously the way to go as it is way more favorable for early trades. Also, you shouldn't go Assasin unless you are smurfing. 1v9 only exists in Tyler1's dream. I've played Draven top, mis, jungle and ADC, all work, but past plat+, I wouldn't recommend anything else than ADC. Thus, this guide will only cover the ADC role. Flash & Heal is the only way in this meta. III) Skill Path Traditional R>Q>W>E max order. i usually take E at level 4 to have more DPS. The only case where you might take E level 2 is vs a Leona. You can cancel gapclosers with your E. IV) Build I go for a feast or famine build on Draven, unless I get totally stomped in lane. If you don't have enough for a B.F. Sword on first recall, go for a Cull (and boots if you have enough). Else, straight forward rush Infinity Edge. If there ennemy botlane is composed of two squishies, go for a Statikk second to exploit the burst and poke damage it can deal. As a third item, you wanna finish your Berzerker's Greaves then go for a Blood Thirster or a Mercurial Scimeter if ennemies have a lot of CC, at 5th place, you need a Phantom Dancer and finally a BT or Mercurial (the one you didn't get earlier obviously). Exemple of build order : V) Advanced Draven Tricks 1) 3 Axes Draven can hold two axes in his hands at the same time but can use 3 in specific situation by always keeping one in the air (you need 1.20+ attack speed without W). In my opinion, this is what separate an average Draven player from a good one. On top of increasing your DPS, this mechanic makes you able to perform other tricks. It's also techically possible to juggle 4 or 5 axes but impossible without setup. You can use it in team fights or while doing Nashor and Drakes. Here is an exemple of the 5 axes trick : 2) Solo Nash It's possible to solo Nashor before 45 mins when you have Blood Thirster and Mercurial. Simply ask you're team to push lanes and solo it. You need to juggle 3 axes to do so when you are at 35+ mins in the game. If you have those two items earlier, you can do it with only two axes. 3) Go to lane with 2 axes. Note : this trick is only possible if you are red side. When your jungler start at blue, activate Q at 1:33 and attack 3 times with the spinning axes. At the third auto attck with it, go toward lane. When it's about to expire, you should have Q back up so you can activate it again and you should have 2 axes when going in lane. This gives you a great lane advantage and makes you able to go ham level 1. (I'll make a video to demonstrate it later) 4) E usage You can and should use Draven's E in 3 ways. The first one is to cancel gapclosers with it, which can pretty much save your life more than once. The second is to interrupt spells and the third one is to gapclose or escape someone with the micro CC it applies. I'm currently using Marksman Master and will give my full config later. 5) R Flash Trick This one is a bit buggy but you can redirect R by flashing, a bit like Cassio reverse. Video : VI) Script Config I only use Marksman Master by @gero, Moon Walk Evade (Drawing Only) and Master Mind for Awareness and CDs. Orbwalker config : Marksman Master Config : Dont forget to tick anti gapcloser and interrupter. To do : Add videos, Script, laning phase and team fight positioning Video :
  3. Want to stomp in Bronze-Gold? Draven is the Answer. Draven. Sorry, Draaaaaaaaaaaaaven. A basic description of Draven is, a champion that if he gains a single kill in lane he can basically solo carry the rest of the game if you aren't a bonobo. Pros / Cons ........... Pros Cons + Powerful Harass - Can be shut down with hard camping + Relatively Easy Farming - Very Difficult to pickup + Global Ultimate - Even harder to truly master, One of the hardest in the whole game + Stupidly High Snowball Potential - No hard escapes (like Arcane Shift, Ezreal's E) + One of the Highest Potential ADC Damage So overall Draven is a high risk, high reward all in ADC. You either win in a hail of gold and axes, or you lose with more deaths than your mid lane Yasuo. This shouldn't deter you however, as I personally feel like he's one of the most satisfying champions to play in the game. Nothing beats a smooth juggle of 2-3 Spinning Axes straight into an Ezreal's face as you solo carry games on a champion everyone recognizes as incredibly hard to play. Abilities > > > League of Draven When Draven catches a Spinning Axe, kills a minion or monster or destroys a turret, he gains a stack of Adoration. In addition, Draven generates 2 bonus Adoration stacks if he kills 6 minions in a row without dropping an axe. When Draven kills an enemy champion, he consumes all of his Adoration stacks and gains 50 + (2 × stacks) gold. Draven loses half of his Adoration stacks upon death. --------------------------------------------------------- Ok so this passive is what makes Draven so insanely snowbally. Every time you catch an axe, or kill anything that isn't a champion you gain 2 gold in a "bank", which is then "cashed in" and you receive all this gold at once as soon as you kill an enemy champion. However, when Draven is killed, he loses half of all that potential gold meaning if he dies then cashes in, he'll get a lot less than he would have. Try and keep catching Spinning Axes so that you'll sit on a pile of potential gold, and when you eventually kill someone you'll snowball harder than a Talon with first blood (probably). Spinning Axe Draven starts spinning his axe, causing his next basic attack within 5.8 seconds to deal bonus physical damage of 45/55/65/75/85% Total AD. The spinning axe ricochets off the target high up into the air, landing 2 seconds later at a location determined by Draven's current movement. If Draven catches an axe, Spinning Axe is applied for no additional cost on his next basic attack. Draven can hold up to two Spinning Axes in his hands at once. Mana cost: 45 Cooldown: 12s/11s/10s/9s/8s Ok so this is what makes Draven Draveeeeennnnnnn. This is what makes him hard to play, and this is what makes him hit like a freight train on steroids after attending euro training with Terry Crews. This thing HURTS. What makes this ability so hard to use is it's ricochet mechanic, repeatedly catching and throwing Spinning Axeis hard to do at any stage of the game and is mainly a skill acquired through time and practice. A few points to note though, the bonus damage can't actually crit however it will apply lifesteal, this is why you rush ghostblade for the flat pen causing the bonus damage to skyrocket. Attacking a structure will refresh the 5.8s duration, but it will not be thrown or do bonus damage to them. You can guide where the axe will land based on which way Draven is moving. Moving forwards causes the Axe to fall slightly in front of Draven, standing still makes it fall directly on him or slightly to the sides, and if Draven is running away, it wall fall in his path again but in the way he's running. Proper axe location guidance is what separates good Dravens from bad ones. It's something you get a feel for rather than something that is taught/read up on. You can hold only 2 at a time, but you can activate the ability again to be holding 2 whilst an axe is in the air, effectively 'juggling' 3 axes, the higher your attack speed the easier this becomes, you can technically have as many axes in the air as you want if you keep catching and throwing and re-activating but after 3 it becomes more of a show off thing than actually effective. Blood Rush Draven gains bonus attack speed (20/25/30/35/40%) for 3 seconds and bonus movespeed (40/45/50/55/60%) which decays over 1.5 seconds. Catching a Spinning Axe resets Blood Rush's cooldown. Mana Cost: 40 Cooldown: 12s This is Dravens steroid. It makes him attack faster and move quicker, both of which an ADC loves. The downside is it's really low duration, in comparison to something like Rapid Fire it doesn't even hold a candle to its power and duration plus the movement speed is so short lived it's more like a 'Oh ****, I need to move 100 units really quick to dodge this ability' rather than an actual movement ability. So why is it still an incredible ability? Catching a Spinning Axe totally refreshes its cooldown, and as it takes 2 seconds for an axe to ricochet you can permanently have his attack speed buff and have only 0.5s of movement speed down time. DO NOT SPAM THIS ABILITY. Whilst it's fun to run fast whilst juggling, you will go OOM super quickly if you don't be careful when using it. You should however use it when you're about to drop an Axe as you save 5 mana and the cooldown refreshes. You will want to space it (use once every 3 seconds or so) when going all in. Pretty simple, catch an axe get stats. Don't spam to keep a pool of mana for your other abilities. Oh, and you ignore unit collision whilst the movement speed bonus is active, which is super nice to dodge abilities and catch a stray axe, not many people know about this as it's not in the ability description so abuse it! Draven throws his axes in a line, knocking aside enemies hit, slowing them for (20/25/30/35/40%) for 2 seconds and dealing physical damage (70/105/140/175/210 + 50% BONUS AD). Mana Cost: 70 Cooldown: 18s/17s/16s/15s/14s Simple utility spell. Does a small amount of damage, knocks an enemy aside (makes them airborne which is useful for Yasuo) and slows them for 2s. Not much to it, great for all inning at level 2 as it slows the enemy and makes them stop for a moment. Other than that, it's only used for chasing down a target, or escaping. NEVER use it just for the damage, as it's base damage and bonus AD scaling is pretty small. This is PURE utility and should be used as such. You can actually interrupt a lot of abilities with this. Specifically, any dash ( Irelias Bladesurge for example) and of course anything that is a channel ( Katarinas Death Lotus as example). So use accordingly. Draven hurls two massive axes in the target direction, dealing physical damage (175/275/375 +110% BONUS AD) to enemies struck. Upon reaching the edge of the map, striking an enemy champion or upon the reactivation of Whirling Death, the axes slowly come to a stop before changing direction and returning to Draven, dealing the same physical damage to every enemy struck on the way back. A total of (350/550/750 +220% BONUS AD) if no unit aside from the target is hit. Whirling Death deals 8% less damage for each unit hit, down to a minimum of 40% damage. This damage reduction resets when the axes reverse direction. Mana Cost: 100 Cooldown: 120s/100s/80s A relatively simple global ultimate. What makes this unique is the reverse mechanic, which if you master the exact point of reverse you can potentially do its full damage instantly. Use it whenever you're in an all in fight, or if you're feeling lucky to cross map snipe someone. However make sure to only hit the target champion, because as soon as it hits an enemy champion they begin to reverse. Tapping your ult key a second time will start the reverse early, which means if you time it right it will double tap an enemy, it will also reset its damage reduction from hitting multiple targets. Masteries Warlord's Bloodlust is the only keystone Draven should take. It gives you lifesteal based on your missing health, capping at 20%. Fervor of Battle isn't as good due to the fact you'll never be able to stack it up before you kill your target. Getting 1 stack per auto and 1 from your E and 1 from your ult... It just takes too long. The survivability Warlords gives allows from some god tier 1v2s thanks to the fact you buy lifesteal as your second item. Every other keystone sucks on Draven. Period. Runes A standard page but with scaling MR instead of flat MR. This is because you'll almost never get any MR until your Very last item, meaning in the mid-game (where this build shines) you'll have more MR than if you took flat. AD reds instead of armour pen as you're looking for maximum DPS once you have a couple of items, this also makes your level 1 better than most other ADCs unlike the Alpha build making it weaker than most. This is what I recommended for newer Draven players as it gives the most comfortable set-up thats the most similar to other ADC's. NOTE, YOU DON'T HAVE TO FOLLOW THIS BUILD EXACTLY. THIS IS MY PERSONAL PREFERENCE IN ITEMIZATION. Start with this and 1 Health Potion every game. No exceptions. Cull is bad right now and starting a Long Sword loses out on the HP/Lifesteal that DBlade gives you. The highest DPS boots for auto attack based champions. You won't be the fastest to move around the map, but your DPS will be the highest in the game (probably). You don't rush these boots, you get them after you finish Youmuu's Ghostblade at somepoint. First item to rush, it gives Draven everything he wants. 60 AD, 20 Flat pen +20 Lethality, +20 movement speed out of combat, and a great active make this a must buy in almost every single match. The 10% CDR is nice, but it doesn't really do anything. A powerhouse of an item, giving Draven every stat except crit that he loves. 15% lifesteal on all physical damage (5% for AoE, so both E and R are only 5% for Draven, pseudo mitigation in the form of a delayed damage bleed and 10% CDR that stacks neatly with Ghostblade. The mitigation on this item DOESN'T REMOVE ANY DAMAGE. You'll still take the full damage, 15% of it gets delayed. This means it'll give you time to get in an auto attack or pop Heal instead of just outright dying if you get bursted, allowing you to potentially survive. Plus 75 AD is ****ing huge. As you have Zerks and AS runes, you don't need the AS Phantom Dancer will offer you, plus because you're not as tanky as you'll have no MR in items so the passive isn't as valuble. The RFC on the other hand, will give Draven as tasty 700 range auto, and if that crits oh man you can tilt people. This zeal item has the most utility and safety out of any of them, and because this build is all about the carry of your team you need as much of that as you can reasonably get. I don't really need to explain this item. Synergy with your Zeal item for 50% crit, allowing you to 2-3 shot enemy squishy champions. You will deal disgusting damage once you finish this. This is actually a situational slot. You get LDR last if the enemy is stacking armour, or even instead of IE 5th if they're getting REALLY tanky early. If they have no Armour, then you'll probably buy The Bloodthirster to give you a stupid amount of damage and lifsteal. A Guardian Angel or Sterak's Gage can also work if you need more defence. You won't get any of these 3 items until the very end, and ONLY against hyper tanky teams do you delay your IE. Draven wants to kill squishy champions, tanks never were his forté. Extra Tips Kiting is what makes good ADC's great, and bad ADC's dead. To kite, you should begin your auto attack animation and the moment the attack is registered to deal damage, start to run away, then once your auto attack cooldown is back up (this is lower with more attack speed) attack again and repeat. It's next to impossible to describe the exact way to kite as it's something you need to practice. Get used to Draven's animations and get used to knowing when to cancel the auto attack. In patch 6.20, this was actually changed slightly to make it easier for newer players or players on higher ping to do. So, yay! When last hitting / harassing you want to throw the Spinning Axe at the target and while your attack is in mid air you want to turn around and start running back. This will cause the axe to land behind where you stood, usually avoiding the reaction poke from the enemy or safely getting the last hit with poke sustained on yourself. Another thing to mention about Spinning Axe is whatever you do when you use the axe, DO NOT MAKE IT YOUR GOAL TO ALWAYS CATCH. Doing this will make you positioned badly or more open for attack, similar if you're poking and then your support gets them but your axe is behind you, just auto attack the poor enemy and leave the axe to fall. You do not want this too happen. And always remember, Draven is our god!
  4. Script Request Hey, I was wondering if any of you script developers would be able to create a script for draven. So the basis of it would be you would target select a champion and press a button the harras or combo one and it would attack move the selected champion while picking up the axes it would be greatly appreciated if somethign like this would be created. Thanks in advance!
  5. SOME Signatures | From Mei ^.^ today i got work with sugnatures dat is what i did today its was for leoisback there is missing sugnature witch you can see in leonisback prfile if you guys need one of tham i can give you with psd file and again pls tumb up for thispost ^.^ for me ------------------------------- ------------------------------------------ ----------------------------------------- ------------------------------------------------
  6. Banner made by @Zero -- Features -- Combo Harass Anti-Gapcloser & Interrupter Very Smart Catch Logic Damage Calculations Killsteal Mana Management LaneClear JungleClear LastHit
  7. scripts all of Draven are stupid please fix them
  8. draven

    Designer: @rottenentrailz Changelogs - ( First Release - ( Fixing some bugs - ( New logic to catch axes Use R combo Draw axes GITHUB
  9. Requests Draven addons thank you for develop scripts.
  10. GLOBAL ULTIMATE INDICATOR, DODGER ────────────────────────────────────────────────────────────────────────────────────────── DODGING, INDICATING THE FOLLOWING ABILITIES: Enchanted Crystal Arrow (Ashe) Whirling Death (Draven) Trueshot Barrage (Ezreal) Super Mega Death Rocket! (Jinx) Final Spark (Lux) ────────────────────────────────────────────────────────────────────────────────────────── FEATURES Drawing the ultimates way, range on the minimap Drawing the ultimates way, range in game Putting an icon on the minimap which marks the casted ultimate (the icon can be a simple red circle, or even the icon of the casted ultimate) Automatically dodging the casted ultimate (customizable in settings, danger level, etc.) Pinging, or giving any sound when someone casts a global ultimate (only for the scripter - to avoid being caught) Showing the exact cooldown of the ultimate - after casting it ────────────────────────────────────────────────────────────────────────────────────────── THANK YOU Thank you for reading my topic & helping me out by doing, finding a script which meets the expectations above. I know there are different avoiding & dodging scripts, but I would be glad if I could find a script which helps me only to see & dodge incomming global ultimates. Sorry for my language knowledge, it's not the best. Thanks again and have a nice day! ──────────────────────────────────────────────────────────────────────────────────────────
  11. Hello Coocle Here Back With The FreeMMR Series (Yes It Will Be A Series) Today I Will Be Talking About: Draven - The Ego Master Draveeen is a Super-Carry easy to play and not hard to master All You Need Is Skill kappa No I Mean Borrow Skill From Addons :P Shitty Jokes Aside This Champion Is Really Easy With addons And Not Hard Because All You Need Is Get 30 - 40 Minions and then go for a kill that extra 140 Gold Is Nice Well Lets Start The Guide To Challenger keepo Runes: 9x Flat Attack Damage Marks T3 9x Armor Seals T3 9x Magic Resist T3 3x Flat Attack Damage Quintessences Masteries: Laning Phase: This Is ​Self Explanatory Catch Axes And Farm And Poke The Shit Out Of The Enemy ADC Your Worst Enemy Is The Healing Support (Soraka-Sona-Taric) Because When You Poke The Just Heal There ADC No Problemio and At Level 3-5 Start Being Aggressive Because Of Your W+Q Its Really Easy To Out-Trade Someone And Never Start A Fight Let Your Support Use There CC Spell Then Use Q+AA+E+AA+W+AA That's Your Normal Combo And At Level Six Keep Your Ult For BaseUlt+ To Do The Job For You And That's All I Can Say For This Section So Next Section. Mid Game: This Is Where You Shine In Damage You Got Your IE + Phantom Dancer And You Have About 1 - 2~ Dragons Your Ready To Do Burst Damage The First Thing You Need To Think About Is Your Axes Location Of Landing But We Will Use ALOL So When Your Chasing Always Think About Your ALOL Because They Do 50% Extra Damage And A Crit Will Be 600 - 850~ Damage The ALOL Of Your Axes Is So Important That Your Team Will Rage At You If You Miss Even One Axe (Fucking Failure) The Normal Comment Of A Bronzy Pleb And The Second Thing You Think Of Is Your Positioning In Teamfights Are The Most Important Part Of This Guide This Will Be The Bread And Butter Of All Your Wins Because You Know You Need A Peele Support - Jungler Because You Don't Have A Escape Beside's Your Crappy W and that's all and back to the team-fight section we need to focus that you don't get caught in the back-line don't go in the front-lines like a idiot stay in the middle or back because you are really squishy in the mid game and you can't afford dying without getting 1 kill or your Reported kappa And That's Acutlly all i have to say about team fighting and mid-game tactics LATE GAME: YOUR A MONSTER LATE GAME YOU CAN'T BE STOPPED AND NEVER WILL BE AND ALL YOU DO IS 1400 Crit People Every AUTO ATTACK kappa ok that was AMAZING so this is your late game tactic kappa. Addons: Draven Me Crazy By @iCreative: AdEvade By @coman3: Brain.EXE By @MrArticuno: BaseUlt+ By @LunarBlue: Builds: Support Synergy: And Thanks For Reading If You Liked It :D Edit: New Guide In 2-5th December
  12. discontinued

    if you want faster axe catching then change: delay between movements in Orbwalker settings to lower value if you want catch more axes change this values:
  13. porque ya no hay buenos scripts de draven, el ultimo que habia era league of draven y lo privatizaron (maldito macri) y aka draven es malisimo
  14. alguém sabe se o draven me crazy esta off?ou é só aqui?
  15. Título